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VR Resources

Resources for bringing AR and VR to the classroom

360cities: Where do your students want to go? Just type in Rome, Tokyo, London and tour anyplace in the world with a 360-degree view. Free.
4D Anatomy: Subscription-based app allows students to explore human anatomy.
Alchemy VR has partnered with Expeditions to produce experiences narrated by naturalist David Attenborough. Otherwise, schools can purchase their own kits for $4,000 for 10 kits.
AugThat: Features a large content-based augmented virtual reality library.

Aurasma: Free app lets teachers create their own AR auras for their classrooms.

CoSpaces Edu: Tools and resources that allow students to create in 3D, learn to code and connect with curriculum on a new level. 
Curioscope: This innovative platform has one person wear a T-shirt while the other uses a smartphone to launch the app and learn about the human body in a whole new way.
Discovery VR: Discovery has added a VR app that allows you to experience your favorite Discovery programs, such as Deadliest Catch or Mythbusters in VR.
EON Reality: Students and teachers can create a blended-learning environment that allows creators to combine 3D with PowerPoint, notes, sound effects and more.
Immersive VR Education: Free education platform allows teachers to create their own lesson plans and immersive experiences.
ISTE Librarian’s Network Webinar: Elissa Malespina, author of Augmented Reality in Education: Bringing Interactivity to Libraries and Classrooms has created a webinar about using AR and VR in the classroom.
Google Cardboard: Inexpensive headset that sells for under $10 and works with smartphone VR apps. Apps available on Google Play and the app Store for devices. 
Google Expeditions AR  Pioneer Program: With Google Expeditions kits you’ll have everything you need to take students on a virtual field trip anywhere, from an underwater coral reef to Machu Picchu. They cost $4,000 for a set of 10.
Mattel View-Master Virtual Reality Viewer: At $17, this viewer costs a little more than the Cardboard, but it's made of plastic and might last a little longer.
Minecraft Education Edition: The popular game has an education version that allows students to create their own virtual world, such as Jamestown or Fort Clatsop.
Nearpod: This is a free-for-teachers VR-based curriculum.
Quiver: Bring coloring to life with augmented reality content in biology, geometry and the solar system. App is less than $10.
Schell Games: Engaging game experiences designed to positively impact a person’s habits, attitudes or knowledge.
Thinglink: Subscription-based program allows teachers to create interactive images and videos.
Timelooper: Free app allows students to go back in time in London, from medieval times to World War II.
Unimersiv: This individualized and immersive learning platform releases content on a monthly basis.
Wild Eyes: If your students are excited about VR, maybe they will want to support this campaign to fund a virtual tour of the nation’s National Parks.
Woofbert VR: Lets you explore art galleries all over the world.
YouTube 360: Explore the streets of Paris or the trails of the Grand Canyon with free videos shot with a 360-degree camera.
zSpace: Offers different STEM programs, including Euclid’s shapes or human anatomy at various prices.
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  • Meet the Teacher
    • Art Museums/Galleries
    • Google Maps
    • Elements and Principles Videos
    • Videos
  • Home
    • Art Around the World >
      • Portraits
      • How do I critique my art?
      • Online Drawing/Art Tools and Apps
  • Gallery
  • Color Unit
    • Art Vocab
  • Games
    • VR Resources >
      • Art Tutorial Links
  • Artist of the Month